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Bet Types Offered:

1.    Money Line

•    Predict who will win the game. This market will contain the two teams.
•    Markets offered may include Full Game, Match Halves or Quarter Betting.
•    Same rules apply in In-Play.

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2.    Handicap

•    Predict who will win the game / period with the indicated handicap applied.
•    Markets offered may include Full Game, Match Halves or Quarter Betting.

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3.    Over / Under

•    Predict whether the total number of points scored will be over or under the indicated total line.
•    Markets offered may include Full Game, Match Halves or Quarter Betting.

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4.    Odd / Even

•    Predict whether the total number of points scored will be odd or even.
•    Markets offered may include Full Game, Match Halves or Quarter Betting.
•    Same rules apply in In-Play.

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5.    Draw No Bet

a.    Predict which team will win the match. Bet will be refunded if the match result is draw.

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6.    Race to X points (incl OT)

a.    Race to X points including overtime Race to X points (incl OT) Predict which team will win race to X points.
b.    If a match concludes before either team didn’t reaches X points, this market is considered void.

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7.    Winning Margin

a.    Predict the winning margin of the home team or the away team. This can include overtime score. 
b.    Includes OT scores, void if match is not completed.

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8.    Team to Score Xth Point

a.    Predict which team will score the Xth point of the match.
(Example: current score 10-8, then either of the team who first win the 20 will win.)

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9.    Exclude Overtime - 3 Way Handicap

a.    Predict the result of the match after the allotted handicap has been applied to the final score excluding overtime.

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10.    Exclude Overtime - Winning Margin

a.    Predict the winning margin of the home team or the away team excluding overtime.

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11.    Excluding Overtime – Highest Scoring Quarter

a.    Predict in which quarter of the match the most points will be scored excluding overtime.
b.    Void if match is not completed.

 

12.    Winner & Over/Under mean to predict:

a.    (A) which team will be the winner; and
b.    (B) Predict if the points scored by both teams will be over or under a given number.

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13.    Exclude Overtime - 3 Way Over/Under

a.    Predict whether the total number of points in the match excluding overtime will be more, less or equal to the allotted line. Void if match is not completed.

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14.    Exclude Overtime - Point Range

a.    Predict on which point range will fall the total score of home team and away team excluding the overtime points.

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15.    Exclude Overtime – Race to x points

a.    Predict which team will score specific number of points first excluding the overtime points.

(Example: current score 88-89, then home team wins race to 90 points will win)

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16.    Exclude Overtime – Winning Margin (Quarter)

a.    Predicting the winning margin of home team or the away team by quarterly excluding overtime.

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17.    Exclude Overtime – Draw No Bet (Quarter)

a.    Predict which team will win the match by quarters excluding overtime. Bets are void if the match result is a draw.

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18.    Exclude Overtime – Race to X Points (Quarter)

a.    Predict which team will score specific number of points by given quarters excluding the overtime points.

 

19.    Any Team Winning Margin (include Overtime)

a.    Predict the margin of goal to be scored between the Home and Away team.

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20.  Team Over/Under
 

a. Predict whether the total number of points recorded by the stated team will be over or under the indicated line.

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21.  3-Points Shots Scored (By Player)

a. Player who shoot the most 3 points in the 1st half, 2nd half and full time. 

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22. 3-Points Shots Scored (By Team)

    a. Team who shoot the most 3 points in the 1st half, 2nd half and full time.

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